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In this first person horror game, you play as a college aged girl living alone. Explore your home, solve puzzles, and discover what is wrong before it’s too late to save yourself.
As the lead developer of the game, I did all the programming, and created most of the asset creation and game design along with a partner. I also collaborated with a composer and sound designer from the Berklee School of Music.
I wanted the environmental and level design of the game to evoke feelings of discomfort and dread within the player, making them feel uncomfortable within a once-comfortable setting. I wanted to create a game that makes the player’s memory and thoughts feel inconsistent, unreliable, and makes them question themselves.
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