In Cybergatory, you play as a personification of an online messaging system (such as Skype) residing in a cyberspace purgatory, receiving and delivering online messages between 2 ex-lovers, but simultaneously, are given the choice to delete messages so they never get sent, hence altering outcomes of conversations. Ultimately, it is your choice to either set fire to a relationship, or bring love to two people who need it the most.
A 2D game made in Unity and programmed with C#. Art and animations were created in Photoshop. An initial mockup of the game was created and exhibited during Drexel University Computing Academy 2015.